Soon I will post videos of gameplay to prove they are playable and fully enjoyable.
Counter-Strike : Source
The Elder Scrolls IV Oblivion
And new Intel drivers have been created. I strongly advice to upgrade as soon as possible.
Link for the drivers : PRESS
HOW TO RUN THE ELDER SCROLLS IV OBLIVION ON INTEL X3100
Get the game of course, update your drivers.
The game can be gotten from warez, torrents, gamestores.
To update your Intel X3100 drivers go here : PRESS
And now how to mod!
These mods will increase FPS and make your game more enjoyable
PIXELATE <-- IT WON'T MAKE PIXELS BUT WILL SMOOTH TEXTURES AND REMOVE UNNEEDED POLYGONS AND ADD A LOT FPS! STREAMLINE <-- REQUIRES OBSE ( Oblivion Script Extender )
OPERATION OPTIMIZATION <-- LIKE PIXELATE BUT DOESN'T TO ANYTHING TEXTURES JUST OPTIMIZES THEM TO LOAD FASTER AND GIVE MORE FPS!
LOW-POLY GRASS <-- MAKES GRASS LOOK THE SAME BUT INCREASES FPS! DOWLOAD THE LOW POLY GRASS FILE NOT THE ONE FOR SHIVERING ISLES!
OBLIVION POLYGONE OVERHAUL <-- SHORTENS LOAD TIMES, BETTER FRAMERATES, LESS HDD TRASHIN!
THIS TUTORIAL HAS BEEN MADE FOR OBLIVION
The game can be gotten from warez, torrents, gamestores.
To update your Intel X3100 drivers go here : PRESS
And now how to mod!
These mods will increase FPS and make your game more enjoyable
PIXELATE <-- IT WON'T MAKE PIXELS BUT WILL SMOOTH TEXTURES AND REMOVE UNNEEDED POLYGONS AND ADD A LOT FPS! STREAMLINE <-- REQUIRES OBSE ( Oblivion Script Extender )
OPERATION OPTIMIZATION <-- LIKE PIXELATE BUT DOESN'T TO ANYTHING TEXTURES JUST OPTIMIZES THEM TO LOAD FASTER AND GIVE MORE FPS!
LOW-POLY GRASS <-- MAKES GRASS LOOK THE SAME BUT INCREASES FPS! DOWLOAD THE LOW POLY GRASS FILE NOT THE ONE FOR SHIVERING ISLES!
OBLIVION POLYGONE OVERHAUL <-- SHORTENS LOAD TIMES, BETTER FRAMERATES, LESS HDD TRASHIN!
THIS TUTORIAL HAS BEEN MADE FOR OBLIVION
NOT FOR SHIVERING ISLES
I RECOMMEND USING OBMM! TO INSTALL IT, JUST EXTRACT TO OBLIVION FOLDER!
I RECOMMEND USING OBMM! TO INSTALL IT, JUST EXTRACT TO OBLIVION FOLDER!
HOW TO RUN HALF-LIFE 2 ON INTEL X3100
HOW TO RUN COUNTER-STRIKE:SOURCE ON INTEL X3100
Get the game of course, update your drivers and use a fps config.
The game can be gotten from warez, torrents, Steam, gamestores.
To update your Intel X3100 drivers go here : PRESS
And for the fps config
And if you want add mat_dxlevel x ( Change the x with 70, 80, 81, 90 )
IF YOU HAVE INTEL CORE2DUO CHANGE mat_queue_mode to mat_queue_mode 2
Put this in css\cfg\autoexec.cfg or create your another cfg
To create a cfg :
1. Go to Control Panel > Folder Options > View > Hide extensions for known file types ( Uncheck it )
2. Go to css\cfg
3. Create a new notepad file
4. Rename it to fpsconfig BE SURE TO DELETE .txt AND WRITE .cfg AT THE END!!!
The game can be gotten from warez, torrents, Steam, gamestores.
To update your Intel X3100 drivers go here : PRESS
And for the fps config
//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "101"
rate "25000"
//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
clear
echo FPS Config Loaded!
And if you want add mat_dxlevel x ( Change the x with 70, 80, 81, 90 )
IF YOU HAVE INTEL CORE2DUO CHANGE mat_queue_mode to mat_queue_mode 2
Put this in css\cfg\autoexec.cfg or create your another cfg
To create a cfg :
1. Go to Control Panel > Folder Options > View > Hide extensions for known file types ( Uncheck it )
2. Go to css\cfg
3. Create a new notepad file
4. Rename it to fpsconfig BE SURE TO DELETE .txt AND WRITE .cfg AT THE END!!!
HOW TO RUN TEAM FORTRESS 2 ON INTEL X3100
Get the game of course, update your drivers and use a fps config.
The game can be gotten from warez, torrents, Steam, gamestores.
To update your Intel X3100 drivers go here : PRESS
And for the fps config
And if you want add mat_dxlevel x ( Change the x with 70, 80, 81, 90 )
IF YOU HAVE INTEL CORE2DUO CHANGE mat_queue_mode to mat_queue_mode 2
Put this in tf2\cfg\autoexec.cfg or create your another cfg
To create a cfg :
1. Go to Control Panel > Folder Options > View > Hide extensions for known file types ( Uncheck it )
2. Go to tf2\cfg
3. Create a new notepad file
4. Rename it to fpsconfig BE SURE TO DELETE .txt AND WRITE .cfg AT THE END!!!
The game can be gotten from warez, torrents, Steam, gamestores.
To update your Intel X3100 drivers go here : PRESS
And for the fps config
//Netcode Settings
rate 25000
cl_cmdrate 101
cl_interp_ratio 1
cl_updaterate 101
cl_interpolate 1
//Actual Video Settings
mat_antialias 0
mat_forceaniso 0
mat_hdr_enabled 0
mat_hdr_level 0
mat_picmip 2
mat_trilinear 0
mat_vsync 0
r_rootlod 2
mat_dxlevel 81
mat_monitorgamma "1.6"
//FPS Settings
fps_max 0 //Setting to 0 sets no max limit
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_downloadfilter "nosounds"
cl_ejectbrass "0"
cl_forcepreload 1
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_show_splashes "0"
cl_smoothtime "0.01"
cl_smooth 1
commentary 0
mat_aaquality "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_excludetextures "1"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_hdr_manual_tonemap_rate "0"
mat_mipmaptextures "0"
mat_lightmap_pfms "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_queue_mode "-1"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_show_ab_hdr "0"
mat_showlightmappage "-1"
mat_specular "0"
mat_texture_limit "-1"
mat_trilinear "0"
mat_use_compressed_hdr_textures "1"
mat_showenvmapmask "0"
mat_showlowresimage "0"
mat_showmaterials "0"
mat_showmaterialsverbose "0"
mat_supportflashlight "0"
mat_wateroverlaysize "0"
mat_motion_blur_enabled "0"
mat_motion_blur_percent_of_screen_max "0"
mat_softwarelighting "0"
mp_decals "0"
muzzleflash_light "0"
net_maxfragments "1280"
net_maxfragments "1280"
net_showevents "0"
npc_height_adjust "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dnow "1"
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_ambientboost "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.01"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_fastzreject "0"
r_flashlightrendermodels "0"
r_unloadlightmaps "1"
r_flashlightrenderworld "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "2"
r_staticprop_lod "4"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_mmx "1"
r_norefresh "0"
r_occlusion "0"
r_renderoverlayfragment "0"
r_queued_decals "1"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "0"
r_spray_lifetime "0.1"
r_sse "1"
r_sse2 "1"
r_teeth "0"
r_staticpropinfo "0"
r_updaterefracttexture "0"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities"0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
//Blood settings
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
echo FPS Config Loaded!
And if you want add mat_dxlevel x ( Change the x with 70, 80, 81, 90 )
IF YOU HAVE INTEL CORE2DUO CHANGE mat_queue_mode to mat_queue_mode 2
Put this in tf2\cfg\autoexec.cfg or create your another cfg
To create a cfg :
1. Go to Control Panel > Folder Options > View > Hide extensions for known file types ( Uncheck it )
2. Go to tf2\cfg
3. Create a new notepad file
4. Rename it to fpsconfig BE SURE TO DELETE .txt AND WRITE .cfg AT THE END!!!
Intel X3100
Hello Everyone!
In this blog you will see that the Intel X3100 Graphics Accelerator isn't that bad.
It can actually run a high number of games with a few modifications or without them.
You just have to have up-to-date drivers
and some configs for games if needed.
Like Counter-Strike:Source, Half-Life 2, Team Fortress 2.
In this blog you will see that the Intel X3100 Graphics Accelerator isn't that bad.
It can actually run a high number of games with a few modifications or without them.
You just have to have up-to-date drivers
and some configs for games if needed.
Like Counter-Strike:Source, Half-Life 2, Team Fortress 2.
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